Debris Mental Health Awareness

Debris Mental Health

Moonray Studios has teamed up with Good Shepherd for an awesome night of games and fun. We’re raising awareness and money for Mental Health. The event takes place during Art Crawl on May 12th 2017 from 7:00 – 10:00pm. Join us for a chance to play Debris. A CHILLING FIGHT FOR SURVIVAL. We’re selling cool swag, T-shirts, posters even recording your voice and putting it in … Read More

The art of in-game dialogue without voice actors

game dialogue

Hello, everyone. We’re deep into scriptwriting with Debris and I’d like to share a cool tool we’ve been using to help us with game dialogue. Plug in your headphones for this one. We noticed while testing early sequences of Debris that it was extremely hard to get a sense of pacing. How can you tell if game dialogue is working … Read More

Ubisoft Toronto’s Indie Series winners

Ubisoft indie series

We had a great time at Ubisoft Toronto last night. Their first Indie Series event presented by the National Bank was a smashing success. We didn’t win this year, but we’ll tighten our belts and try again. It was great to be around such talented indie game developers and see their upcoming projects. One game in particular struck a chord … Read More

Getting social with your indie game

indie game social debris game

I know what you’re thinking: another blog about marketing your indie game. Yes, another one, but hopefully this one will be more informative than a list of the top 10 things you need to do to become a millionaire. It’s no secret now that you need to have a social presence if you want to get noticed by the public. … Read More

AI, Detectors & Emitters: Why you see me, why you don’t!

Debris emitter feature

Good day, subscribers! Another week in the books. We’re diving deeper and deeper into Debris’ mechanics, specifically AI (artificial intelligence). A lot of the logic in Debris is triggered dynamically based on the perceptions of the creatures in the world. It’s important to track not only what each creature can detect, but what the player can detect as well. Our … Read More

Emissive Bioluminescence: Making a glow in the dark game

Unity render of the flare fish

The world of bioluminescence is an odd and strange place, and we like strange things. In developing the game Debris, we’ve designed creatures to react to the player’s actions with bioluminescence. So if you see something glowing, you may be in terrible danger. Using Unity, we can build emissive bioluminescence similar to the amazing effects found in the real world. … Read More

Animation Development: Moving Creatures and Reticulating Splines

Debris the game fish swim

Good morning! This week we’d like to show some new work on the animation side. Ariane has been cranking out wonderful animations for multiple creatures. Also, a massive amount of progress has been made on the creature behaviour and spline animation systems. This is what happens when you mess with the shark. Your skeleton rig becomes the “Head Out of Ass … Read More

Adding Particle Razzmatazz in Debris using Unity 5.4

Debris game particle feature image

Hey everyone, Steve here. We have particle VFX working in the game, sweet! Right now we’re using Unity 5.4.2 and are planning to update to Unity 5.5 soon. In the meantime, let’s take a look at what we’ve done. For me, it’s important to have unique, interesting-looking FX that supports the visual style of our world. To do this, I … Read More

Take a Look – Debris’ Underwater Swiss Army Knife Weapon

Debris weapon

Debris’ weapon-shaped frozen payload recovery tool is coming along! Scott and Ariane have been working in the machine shop creating this beauty. With multiple melt modes and plasmic flares, this little number is essential if you plan to survive in the deep dark unknown. Who knows, maybe its mining mechanisms can be re-purposed for more nefarious uses… Graham is implementing … Read More

Voice Talent Casting Call, apply today

debris voice talent

Video game and interactive digital media developer Moonray Studios, based in Hamilton, is producing a new PC/Mac game release entitled Debris. Funded through the Canadian Media Fund – Experimental Stream, Debris is incorporating innovative approaches in the game development, narrative and voice-over process. Voice talent in Debris is critical to the player and atmosphereic experience. The voice-over process will be … Read More