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Shaun is an award winning actor of film, TV and theatre. He has performed at nearly every major theatre from coast to coast and in the US and has appeared in numerous television series and films. He portrays Theo Fleury in Playing With Fire, a one-man show performed entirely on skates that has garnered over 20 awards across the country. … Read More
Claudia Spadafora is a theatre-maker and multimedia artist rooted in the Hamilton area and currently earning her Bachelor of Arts at McMaster University. Claudia has participated in over 20 shows in the area, as a performer, writer/director, sound designer and assistant stage manager. Recent credits include Silent Treatment (writer/director, Honours Performance Series), Midsummer Night’s Dream (Helena, Tottering Biped Theatre), and … Read More
Matt is a voice actor and writer based out of Barrie, Ontario, who’s had the fortune of lending his voice to big names such as Xbox Canada, Fido, Chrysler, Ecobee, Ragtag Studio, Sloan Motion Pictures – and now – Moonray Studios. A life-long gamer, Matt has penned hundreds of articles for gaming websites and is a feature writer and researcher … Read More
Our recent fundraiser at Hamilton at Art Crawl was a great success! We raised a few dinero’s for Good Shepherd Youth Services Hamilton. Our sincere thanks to everyone that participated! It was a packed night and Debris’ pre-launch debut was well received. The stations were packed all night and we met with great people gave tremendous feedback. It’s back to … Read More
Moonray Studios has teamed up with Good Shepherd for an awesome night of games and fun. We’re raising awareness and money for Mental Health. The event takes place during Art Crawl on May 12th 2017 from 7:00 – 10:00pm. Join us for a chance to play Debris. A CHILLING FIGHT FOR SURVIVAL. We’re selling cool swag, T-shirts, posters even recording your voice and putting it in … Read More
Hello, everyone. We’re deep into scriptwriting with Debris and I’d like to share a cool tool we’ve been using to help us with game dialogue. Plug in your headphones for this one. We noticed while testing early sequences of Debris that it was extremely hard to get a sense of pacing. How can you tell if game dialogue is working … Read More
Good day, subscribers! Another week in the books. We’re diving deeper and deeper into Debris’ mechanics, specifically AI (artificial intelligence). A lot of the logic in Debris is triggered dynamically based on the perceptions of the creatures in the world. It’s important to track not only what each creature can detect, but what the player can detect as well. Our … Read More