The world of bioluminescence is an odd and strange place, and we like strange things. In developing the game Debris, we’ve designed creatures to react to the player’s actions with bioluminescence. So if you see something glowing, you may be in terrible danger. Using Unity, we can build emissive bioluminescence similar to the amazing effects found in the real world. … Read More
Animation Development: Moving Creatures and Reticulating Splines
Good morning! This week we’d like to show some new work on the animation side. Ariane has been cranking out wonderful animations for multiple creatures. Also, a massive amount of progress has been made on the creature behaviour and spline animation systems. This is what happens when you mess with the shark. Your skeleton rig becomes the “Head Out of Ass … Read More
ZBrush chum bucket: some new fish images
Hello everyone! Quick update to show a cool ZBrush model by Scott! It is the extremely rare Salvelinus untexturedicus, found only in the coldest, caviest waters of the Arctic. This little guy is based the real-life Arctic char, a neat fish that walks the line between a salmon and a trout. I don’t know about you, but I’m getting hungry! … Read More