We’re incredibly thankful to have worked with Dr. Manuela Ferrari over the last year. She, along with Dr. Suzanne Archie and other advisors, have helped us understand psychosis and see how we can integrate it into Debris in a way that is effective and compassionate. This collision of industry, medicine and academia is not the easiest way to create a … Read More
About debris
We’re right in the middle of production and have lots of things to show off in the coming months (including more concept art like the one above!). We’re targeting late 2017 for release, so expect some more communication in the near future. As for a quick background of the game, back in 2015 we had an opportunity that would dramatically … Read More