Debris Digital Media Expo at iVentures

interactive digital media

We’re excited to attend 2017 Digital Media Expo at iVentures. We’ll be showcasing Debris, so check out the links and we’ll see you there. Interactive Ontario iVentures The 10th anniversary edition of Interactive Ontario’s flagship conference (formerly GameON: Ventures) marks an evolution for this two-day event. This year, iVentures will expand to act as a marketplace for ideas across all … Read More

Debris Super Crawl

Super Crawl Hamilton

A driven team of Hamilton artists and community builders founded Supercrawl in 2009 out of a desire to expand on the promise of James Street North’s monthly Art Crawl. Showcasing great music alongside an entire street of cultural experiences — a diverse and dynamic lineup of music, art, fashion, performance, talks, crafts, food and fun (local, regional national and international) … Read More

Debris is hitting up ConBravo come play Debris

Play Debris at Conbravo

SIGNUP The Moonray team is super pumped to be apart of ConBravo. You’ll be able to play Debris and it will be available at a pre-order discount on Steam. We have some cool swag you can purchase and show your support for Debris. So come chill with the developers and let’s play some games. See you there.

Shaun Smyth lands the role of Chris in Debris

Shaun Smyth Lead Character

Shaun is an award winning actor of film, TV and theatre. He has performed at nearly every major theatre from coast to coast and in the US and has appeared in numerous television series and films. He portrays Theo Fleury in Playing With Fire, a one-man show performed entirely on skates that has garnered over 20 awards across the country. … Read More

Female lead character to be played by Claudia Spadafora

Claudia Spadafora plays the female lead character in upcoming video game Debris

Claudia Spadafora is a theatre-maker and multimedia artist rooted in the Hamilton area and currently earning her Bachelor of Arts at McMaster University. Claudia has participated in over 20 shows in the area, as a performer, writer/director, sound designer and assistant stage manager. Recent credits include Silent Treatment (writer/director, Honours Performance Series), Midsummer Night’s Dream (Helena, Tottering Biped Theatre), and … Read More

Debris’ main character to be played by Matt Bradford

Matt Bradford plays main character Ryan in upcoming video game Debris

Matt is a voice actor and writer based out of Barrie, Ontario, who’s had the fortune of lending his voice to big names such as Xbox Canada, Fido, Chrysler, Ecobee, Ragtag Studio, Sloan Motion Pictures – and now – Moonray Studios. A life-long gamer, Matt has penned hundreds of articles for gaming websites and is a feature writer and researcher … Read More

Debris Fundraiser for Good Shepherd at Art Crawl

Debris gaming booth

Our recent fundraiser at Hamilton at Art Crawl was a great success! We raised a few dinero’s for Good Shepherd Youth Services Hamilton. Our sincere thanks to everyone that participated! It was a packed night and Debris’ pre-launch debut was well received. The stations were packed all night and we met with great people gave tremendous feedback. It’s back to … Read More

The art of in-game dialogue without voice actors

game dialogue

Hello, everyone. We’re deep into scriptwriting with Debris and I’d like to share a cool tool we’ve been using to help us with game dialogue. Plug in your headphones for this one. We noticed while testing early sequences of Debris that it was extremely hard to get a sense of pacing. How can you tell if game dialogue is working … Read More

Getting social with your indie game

indie game social debris game

I know what you’re thinking: another blog about marketing your indie game. Yes, another one, but hopefully this one will be more informative than a list of the top 10 things you need to do to become a millionaire. It’s no secret now that you need to have a social presence if you want to get noticed by the public. … Read More

AI, Detectors & Emitters: Why you see me, why you don’t!

Debris emitter feature

Good day, subscribers! Another week in the books. We’re diving deeper and deeper into Debris’ mechanics, specifically AI (artificial intelligence). A lot of the logic in Debris is triggered dynamically based on the perceptions of the creatures in the world. It’s important to track not only what each creature can detect, but what the player can detect as well. Our … Read More